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Bassoid

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Excellent and Refreshing Idea.

I´ll start with the good points :
It was very fun to dodge zillions of pellets/lasers/bombs while shooting 2 machineguns, and the music fitted the action just fine, I don´t think the game got too repetitive. The difficulty curve was there, each lvl becomes a little harder than the previous one, just how it should be. With only 3 types of enemies, it´s the mix you do between them wich creates different type of "stress" to the player, so I actually think each lvl is very different from the previous one.
Now the bad :
1st of all, RANDOMNESS, My main complaint is the randomness of the game.
As you can´t really aim with the ragdoll, after lvl 3 the game becomes more of a "dodge to survive" and less of a "shooter", therefore, you can´t really predict when an enemy is going to die, and even if you can, there is a chance that the path you need to do to get the precious heart is covered with bullets... this sucks big time.
2nd The bomber :
I guess you tought that making it drop its bombs at different speeds would be cool, but in practice, it´s only annoying... because the "patterns" the bombs do, often get you cornered with the lasers/pellets, and there are sometimes when there is really nothing you can do... except die. Randomness here again.
3rd The movespeed/acceleration of the ragdoll.
I loved the system, don´t get me wrong, (i´m not even going to mention the fact that my keyboard kept beeping each time i pressed 3 keys at the same time, and that just happens in this game, I play cs all the time and never got this problem),
the problems begin when you have to face 3 different types of enemies, the ragdoll simply does not respond in time to some of the sittuations the game generates, wich is unfair and frustrating.

I know it´s only an opinion, but to make this game better (humble, respectful advice) :
Powerups Spawning : Maybe some invulnerabilty for 5seconds, doubledamage, additional speed ... you know...
Either fix the Bombers patterns or increase the ragdoll speed (just a bit).
Make the hearts fall with a parachute or something (give additional time to get them).

Good luck on making a good game, a better game , and GOOD WORK.
Wooh, that was a long review ^^.

Cool idea, but needs some work on the gameplay.

I´ll start with the good first :
The story was cool, not very original, but cool anyway.
The graphics were lovely, I liked the "shadow" look you gave to everything.
The overall concept was very well planned and designed, it´s you and your horse in a race against the world.
BUT the bad is very bad actually :

The attacks don´t feel right, at all. The attack animations are akward and innacurate, a milisecond difference in timing even (specially) when jumping, allows the enemy to hurt you EVEN when you hit them, this became really annyoing with the zombies and got me cursing very loudly. You can´t make an attack animation last for 2 seconds, at least not in this game.
The other annoying thing was the fact that enemies actually stop you when you get hit, Maybe you tought of this as a "difficulty" that was worth adding; but in practice, when I´m riding a horse and a bat bites me, a wolf tries to bite my horse, or heck ... even if a zombie stands in my way with his "almighty hand of death", My horse would run over them like if they were not there.
It´s VERY frustrating to be stopped when you run, specially when that strange demon comes from out of nowhere and beats you to death, just because you were in the "recovery lag" that happens after a zombie stops you ...
Think about this, you should be able to run over enemies, at the cost of health if you want, but RUN OVER THEM.

Congrats anyway on a well-done game, hope to see it get better.
Good luck.

SecretSecretary responds:

LOL this was funny. Thanks for the tips. I'll definitely will consider them in the future.

HAHAHAH EXCELLENT IDEA !!!!!!

"Once upon a time, there was a smalldick kingdom called RapeCamp. Everything was peaceful in RapeCamp until one day a deepcunted creature called M.Theresa attacked. M.Theresa had the Cock of a/an Sexy Bitch and the left egg of a/an Slutty Fox. He destroyed the whole kingdom and took the princess hostage. It was up to one gay knight to save RapeCamp, and that knight's name was CuntHole. As soon as CuntHole heard that the kingdom was being attacked, he got his lucky DickOrange armor and started riding his Whore to M.Theresa's lair. He took his orally Erect Cock and fucked the beast's Cunt. The beast screamed ButtFuck!!! And then raped at CuntHole almost killing him. CuntHole used his last bit of energy to finger M.Theresa away. Thanks to CuntHole, the kingdom of RapeCamp was saved and CuntHole and the princess lived happily ever after."

That was so damn funny xD lol !.This came up the first time I tried it, too good to be true.

Art first, Game after. :)

Even tough I loved the system (very original), I think of this more like an art piece than a game :D. Pretty cool, specially the dodge system, and the hammer bomb combo...
As for the art... priceless, very unique and stylish.
The music was so "with" the atmosphere, couldn´t get any better.
My only complaint would be that it was quite easy/short, but It doesn´t make much of a difference ^^.
Congratulations on this, sir.

Very Very Cool :D

It had a very nice feeling to it, but a few very minor bugs made some of the levels frustrating. The difficulty was right, neither too hard nor easy, and the levels made me think quite a lot ^^.

As for bugs :
Sometimes when you are holding a box, if you go next to a wall the box can clip trough the wall and end up in another room , this happens often with the closed small rooms with "portal shooting openings"... wich is very bad for the last levels, and also the physics when you drop a box in to a switch are ... bad... they always slide and make me pick them up sometimes up to 4-5 times.

That said, splendid work, thanks for bringing us one of the best flash games I´ve ever played. Instant classic.

Cool idea, balanced, a bit too easy.

The people who say this game is "too hard", was obviously born with mental problems or no hands... I beat this game without losing ... Your ak-47 has more range than the enemies´ , and you can dodge most of the explosions just by staying alert. Your "team" needs to be there just to hold the enemies when you die, wich is going to happen from time to time...
Cool game, I liked the idea, reminded me of a sega genesis game called captain chaos... but it became kind of repetitive after a little a while, specially at lvl 3 wich lasted sooo long.
My humble and respectful advice: Add obstacles that work as cover, make the enemies smarter, and different terrain wouldn´t hurt.
Thumbs up, good work.

Challenging, but...

And a big but it is, It´s kinda buggy.
The mario boss: there were sometimes where I hit him with the food just when he closes his mouth , and he just stood there frozen(forcing me to kill myself and start over); and the bubble shooting was really buggy and random , and sometimes he just kept firing and firing, killing the food before I could grab it, therefore ruining my time and giving me 2 stars(frustrating) :S.

The Zelda boss : I don´t know if you planned it, but if you time it right, you can stun the flying one forever by jumping and mashing the hit button, just hit him once, jump count 2 seconds and hit again.

The DD boss : The guys around the boss are actually more annoying that the boss ! Besides , you can kill them without beign touched, by just standing a little far. I think this one is too easy, I earned 3 stars the third time I played it...

Good work tough, I know games are hard to make, and congratulate you for having such an original idea as a "boss-mixup" game :).

Original

And it´s hard to be original when it comes to "bemanis".
I liked the idea, but it´s way to easy . Maybe if you had to click when you are supossed to "pick", it would feel more challenging.
Nice work anyway (Y)
Peace out.

Controversial

The game idea was pretty good... however, I really think you should take the child abuse issue with less hilarity. That said, you have your right to mock the church´s stupid, mindless position regarding childabuse comitted by their priests.
As for the game, I really think you should "hotkey" silencers, It was kind of hard to get from one side of the screen to the other (on hard mode).
Nice game, controversial subject.

Great Work, but...

...and a big BUT it is.
Platform games can not have collision problems, I had to make some jumps lots of time beacause some of the platforms became "air", and that´s stupidly frustrating.
That said, great job man :D, the plot is simple but funny, and the maps look cool, besides I loved the rage system. Very original.
Much more than worth playing. Fix those stupid collision bugs and it will be perfect.

Myroid responds:

There are no collision problems. What you see as the level is actually a cover for the under-layer that serves as the "floor". I really wanted to preserve the cartoony look of the levels and, as you can see, there were sacrifices. :P

Age 38, Male

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Radio School

Buenos Aires , Argentina

Joined on 7/8/05

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