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Bassoid

6 Game Reviews w/ Response

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Bringing the full cosmo to the drome.

JamesChapp responds:

Thanks for testing the game and for the feedback!

Cool.

The controls were not slow, and the attacks were perfect.
The game was not very hard (for me), the only part i died a few times, was the one with many jumps in a row.
The people before me probably played the game by clicking "play this game" instead of "popup" wich causes major lag , and therefore their complaints...
This has been an issue in a lot of games(causing stupid bad reviews), and I really think the staff should do something about it, at least a warn next to the button.

The game really felt great, the music fitted brilliantly, and I loved the difficulty, great job dudes. AWESOME sidescroller.
Keepitup

thedo12 responds:

wow, thanks

and I always choose popup so i never knew about that.

First levels were fun.

I played the first version, and the updated one, and I must say I really liked this game. Action was constant, and that can´t be bested :D. The system was simple but effective and responsive; different classes to add some variety, and a character skill developing system made it very interesting to me.
I have a few things to say : I played with every character, maybe 20 times each, tried different "builds" and made a few conclussions, that after playing this excellent game , I feel like sharing :) :

1 ) The paladin is too weak, the first levels hurt the poor guy too much, it really isn´t anywhere as fun as the warrior, archer or mage. The weapons to buy really don´t help him too much, I think you should increase his special´s duration, and cooldown, just to help him build combos easier in the first levels :).

2) The mage´s fireball makes the game very easy, him and the archer were (to me) the best classes, not only for being range, but because both of them have area of effect projectiles (archer´s crossbow) , fast movespeed , and nice damage. But then again, I bought every archer´s and mage´s items by level 8-9, and didn´t have anything to buy for the rest of the game, there should be more upgrades, or weapons , or something. I don´t like to swim in worthless gold.

3) I really think each class should have more than 1 "special skill", like the mage.
Only 1 active per level, just like the Mage...
The paladin could have some time limited invulnerability, the archer some kind of "fast shot buff" , the warrior an "arc swing" that hits everything around him instead of only forward :), you get the idea.

4) You need to make the mages skill worth buying , because seriously, the piercing arrow was... horrible, and the Shiled was only good with the "attack no-fireball mage" pumping speed, atk speed, atk damage and hp, instead of skill recovery and special skill power, and using the wave to attack, It was FUN :D, but not anywhere as effective as the "run-fireball" mage ...

5) The same goes with the items, the archer´s long bow only becomes usefull when his atk speed and damage are maxed, in the last levels ... however it´s cheaper than the crossbow.
As for the melee´s , those weapons wich attack slow but deal more damage were not good at all, atk speed > damage. If you attack slow, it´s harder to hit while running, if you don´t run , enemies have their sexual desires satisfied with you, wich is not good. I don´t like orcs :D.

Well, I wrote quite a bit, but it was only because i liked the game very much, congratulations on you front page, and very good job on this game, pal.
Keep it up and good luck :).

Kelemas responds:

Wow... I really appreciate what you've written.
I'll certainly use your suggestions when updating the game. Not everything, because something is hardly implementable at this point, but surely It's a spark to work on.
It makes me very happy to know when someone likes the game.
If you've time, go and read my latest post on my profile!
Thank you and... share the fun!

Cool idea, but needs some work on the gameplay.

I´ll start with the good first :
The story was cool, not very original, but cool anyway.
The graphics were lovely, I liked the "shadow" look you gave to everything.
The overall concept was very well planned and designed, it´s you and your horse in a race against the world.
BUT the bad is very bad actually :

The attacks don´t feel right, at all. The attack animations are akward and innacurate, a milisecond difference in timing even (specially) when jumping, allows the enemy to hurt you EVEN when you hit them, this became really annyoing with the zombies and got me cursing very loudly. You can´t make an attack animation last for 2 seconds, at least not in this game.
The other annoying thing was the fact that enemies actually stop you when you get hit, Maybe you tought of this as a "difficulty" that was worth adding; but in practice, when I´m riding a horse and a bat bites me, a wolf tries to bite my horse, or heck ... even if a zombie stands in my way with his "almighty hand of death", My horse would run over them like if they were not there.
It´s VERY frustrating to be stopped when you run, specially when that strange demon comes from out of nowhere and beats you to death, just because you were in the "recovery lag" that happens after a zombie stops you ...
Think about this, you should be able to run over enemies, at the cost of health if you want, but RUN OVER THEM.

Congrats anyway on a well-done game, hope to see it get better.
Good luck.

SecretSecretary responds:

LOL this was funny. Thanks for the tips. I'll definitely will consider them in the future.

Great Work, but...

...and a big BUT it is.
Platform games can not have collision problems, I had to make some jumps lots of time beacause some of the platforms became "air", and that´s stupidly frustrating.
That said, great job man :D, the plot is simple but funny, and the maps look cool, besides I loved the rage system. Very original.
Much more than worth playing. Fix those stupid collision bugs and it will be perfect.

Myroid responds:

There are no collision problems. What you see as the level is actually a cover for the under-layer that serves as the "floor". I really wanted to preserve the cartoony look of the levels and, as you can see, there were sacrifices. :P

Addictive

I liked it a lot :) , however .. I didn't notice the wind taking too much effect on my shots :S.

DBarbarian responds:

Yea, that gets me too.

Age 38, Male

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